Ruben Rådelius

Game Programmer 

Unity Developer

Portfolio

2D Platformer Controller


  • Unity, C#
  • July 2021, two week solo project
  • Character controller with custom physics for 2D platformer games
  • Notable features:
    • Adjustable settings
    • Double jump, wall jump
    • Wall sliding, climbing
    • Forgiving jump input leeway
    • "Coyote time" jump mechanic
  • Demo on Itch.io
  • GitHub repository

Packet Loss


  • Unity, C#, FMOD
  • Global Game Jam 2021 (48 hours)
  • Theme: "Lost and found"
  • Comedic game about sorting packages quickly without breaking anything

  • GGJ project page, with download


My Role

  • Gameplay and systems programming
    • Scoring system
    • Package breaking physics
    • Menus
  • Concept design

Roll To Paradice


  • Unity, C#
  • GMTK Game Jam 2022 (50 hours)
  • Theme: "Roll of the dice"
  • A game about rolling a dice to the end of a level filled with obstacles before getting caught by the large hand! The catch? To move the dice you must press the number of the side to push from, with the corresponding number on your keyboard.
  • Game jam page
  • Play it on itch.io


My Role

  • Physics, scoring and UI programming
    • Custom physics with jumping and rolling
    • Scoring and timers
  • Scene controller: simple level management
  • Menus: main, credits, how to play, final score

Tokens



My Role

  • Gameplay and UI programming
    • Shop upgrade system
    • Castle building system
    • Buttons, floating text, etc

Growe


  • Unity, C#, Google Firebase, Android
  • Mars 2021, four week student project
  • Casual mobile game
  • Automatic save and load game with Firebase
  • Cultivate plants in a relaxed environment:
    • Water and fertilize your plants
    • Take cuttings to grow new plants
    • Sell plants or cuttings to buy seed bags in the store to obtain new types of seeds
    • Compost plants to get fertilizer


My Role

  • UI, gameplay and systems programming
    • Event based UI components
    • Firebase implementaion
    • Radial menu and gameplay tools

Memoria: Damnum


  • Unity, C#, FMOD
  • December 2020, three week student project
  • Sci-fi ARPG


My Role

  • Gameplay, AI and systems programming
    • Enemy patrol and attack
    • Player melee and ranged attack
    • Level transitions
    • Weapons and health pack pick-ups
    • Camera settings and restrictions